These instructions show how to setup a basic VLFeat project with Visual C++ Express 2008 on Windows XP (32 bit). Instructions for other versions of Visual Studio should be similar.
First, we create a new project called vlfeat-client.
Open Visual C++ Express 2008 and select File > New > Project
and choose General > Empty Project. Give your project a
name and location (here
vlfeat-client) and click OK.
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Next, we have to modify the project properties to include the VLFeat library and include directories. Right click on the project and select properties.
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We want these settings to apply to both Debug and Release builds, so switch to all configurations.
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Add an additional include path which points to the root of the VLFeat folder:
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Add an additional library include path pointing to the bin/w32
folder in the distribution, and add
vl.dll as a
dependency:
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This will allow us to compile, but we will not be able to run,
getting because vl.dll will not be found:
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To remedy this, we add a post-build step which copies vl.dll to the debug or release folder. Since this only needs to be done once for each project, we could instead copy the file manually.
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Now that we have created our project, add a new .cpp file (right click on Source Files and choose Add > New Item) with this code:
extern "C" {
#include <vl/generic.h>
}
int main (int argc, const char * argv[]) {
VL_PRINT ("Hello world!\n") ;
return 0;
}
Build and run the project (Ctrl+F5). It should run correctly, and you should see this:
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