vertex = ... [0 0 267.9 267.9 0 74.3 74.3 0 0 0 0 0]; face = ... [ 0 1 2 3 ]; textureUV(:,:,1) = ... [ 0 0 1 1 ]; textureUV(:,:,2) = ... [ 0 1 1 0 ]; texturedVRML2('demo.wrl',vertex, face, textureUV, 'PrincetonVisionGroup_logo.png');