#include "render.hpp" int main(){ Mesh3D model; model.readOFF("chair.off"); //model.writeOFF("chair_out.off"); //model.writePLY("chair_out.ply"); float projection[12] = {518.8579,0,0,-9.9753,511.4517,-0.0306,325.4296,269.5328,0.9995,16.9581,-869.4678,0.0521}; float* depth = renderDepth(&model, projection, 640, 480); float minD = depth[0]; float maxD = depth[0]; for (int i=1;i<480*640;++i){ if (minD>depth[i]) minD=depth[i]; if (maxD